Rocket League To Get Physical Release

Discussion in 'Racing Game Central News' started by Peter Paltridge, Feb 26, 2016.

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    You know an indie game has become a true success when it finally gets its own full-fledged physical disc release for real stores. Rocket League has now entered that sacred hall of fame. Psyonix’s vice president Jeremy Dunham broke the news during a special guest appearance on Twitch’s Colin and Greg Live Show. The product […][​IMG]

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  2. Wubwub

    Wubwub Well-Known Member

    Oct 15, 2013
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    I always just assumed this game always had a physical copy, probably because it's so well made that I never really saw it as an indie game especially since it was so successful and praised by the masses that it felt to me like a AAA company made it. Good on them to reach this milestone or whatever else it should be called lol. Nonetheless congratulations to the revs.
  3. Denis Hard

    Denis Hard Member

    Oct 11, 2013
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    I wish they go the pre-order route. That would be the way to minimize their risks. However if the physical copy will have content which makes it special as they say then there'll be gamers who'll be quite eager to buy it.
  4. FuZyOn

    FuZyOn Active Member

    Sep 21, 2014
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    That's pretty cool but I don't see this move benefiting them too much. They're better off promoting themselves online.
  5. Squigly

    Squigly Active Member

    Oct 12, 2014
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    I've seen way less successful franchises get physical release, so I must say this is an achievment well earned by Psyonix.
  6. OursIsTheFury

    OursIsTheFury Member

    Apr 27, 2016
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    I say good for them. They sure have earned it, as not a lot of indie games can say they can now have a hard copy that will be sold in stores all over the globe. I think it shows a lot of inspiration for all the indie companies and video game makers out there. Dreams DO come true if you have the effort and the idea to make your game a success. I think it also speaks volumes to the gaming community, for trying out games that have lesser finances than the larger video game companies, and that they were able to give enough visibility for the game to get it a deal with companies.

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