New Need For Speed Will Require Internet Connection

Discussion in 'Racing Game Central News' started by Peter Paltridge, Jun 2, 2015.

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    Oh, oh, oh. We finally have one solid fact about the rebooted Need For Speed title from Electronic Arts, and it’s not a good one. Remember the scant few other companies that have tried forcing an Internet connection requirement onto their games, and what a disaster it was when the inevitable server crashes made those games unplayable for everyone? EA doesn’t remember.

    Twitter-er DeanRheims asked the official Need For Speed Twitter account the question this morning:


    @NeedforSpeed look how always online worked for Micrduringwhen they announced the Xbox One. Don’t make the same mistake!. #NFS #Underground

    And this was the reply:

    @DeanRheims NFS will require an online connection, but the benefits are nice. More variety and a more rewarding experience with friends.

    Unless a significant portion of Need For Speed will be rendered in the cloud, “more variety” does not require a 24/7 Internet connection. And while you can’t talk to your friends if you’re not online, being unable to unplug the connection doesn’t make your experience more “rewarding.” These “benefits” are imaginary.

    They must have known the tweet felt fishy, because they clarified what they meant a few minutes later:

    @JonBarry3 Being connected will allow your friends to be part of your narrative experience, something only possible through connected play.

    EA has mentioned that the new NFS will be story-driven and that your friends can appear and interact with the story at any time. To pull this off the Internet would have to always be on. It’s still not a good thing, though.

    Another tweet tried to assure angry repliers that the EA servers were strong enough to handle the workload, but…..we’ll see about that, won’t we?


    The post New Need For Speed Will Require Internet Connection appeared first on Racing Game Central.

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  2. troutski

    troutski Active Member

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    Shouldn't they know by now that consumers don't like Internet-always games? We want the choice to go online or not.
     
  3. wowtgp

    wowtgp Member

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    No matter what they say, it's actually sort of a DRM that will prevent people from pirating this game, but they are forgetting that the consumers are going to suffer here as well. Always-online games have tons of issues that are never ironed out. And they can always pull the plug when they want.
     
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  4. troutski

    troutski Active Member

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    The idea of online always games is great, and it all makes sense, except everyone knows that the gaming companies are full of crap and simply want more control over their games.
     
  5. AmenoKaji

    AmenoKaji Member

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    Being online hasn' t prevented anyone from pirating any of those ga mes. It's just an inconvenience to the people who might need to play the game offline or have weak internet connections though. Remember Sim City 4? crap didn't work for paying customers and you pirates were playing it perfectly fine not being connected to EA's crap services.
     
  6. Wubwub

    Wubwub Well-Known Member

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    I don't like this and I don't want it to become a trend, but if they are really doing something great with it then I guess that is a fair trade off. I will reserve judgement until I see the final product but they really should make something to make this worth it, in my opinion.
     
  7. troutski

    troutski Active Member

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    Did he say he does or wants to pirate games? I don't think so. Don't accuse people of things. There are plenty of reasons to not like always online requirements.
     
  8. FuZyOn

    FuZyOn Active Member

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    EA always pulls crap like this before a release and it's starting to get on my nerves. They are a money-hungry company and they're going to really lose in favor of other big companies that produce quality games.
     
  9. troutski

    troutski Active Member

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    EA has actually improved its reputation by leaps and bounds in the past year or so after being ranked the worst company in America twice. I'd say that Ubisoft is far more money-hungry than EA is, even though EA is rolling in the green right now with insane profits.
     

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